Again, a player cannot have more than four cards in their hand at the same time. It is an ongoing process without structured turns players simply exchange single cards from their hand with cards that show up on the table. Each player can discard a card from their hand and then grab any card from the center of the table. Say, “Ready, set, go!” and begin the round. Partners should be seated across each other. Once all pairs have decided on a good signal, have everyone sit in a circle facing each other. Some examples might include: puckering lips, winking one eye, scratching one’s ear, etc. This signal needs to be non-verbal and nothing too obvious. Then, have each pair meet to determine a secret, subtle signal. This is required since this game involves pairs playing together. The Playįirst, ensure that you have an even number of people. Deal four cards to the middle of the table, face up. Each player holds a maximum of four cards in his or her hand at a time. Shuffle the cards and deal four cards to each player. The goal is to obtain four-of-a kind and then to use a secret signal to get your partner to call out “Kemps!” The Deal A standard deck of 52 playing cards for 4 players, two decks can be used when playing with a larger group.
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